things have been pretty quiet around here lately. I think we’re all on sort of a haitus. I know I for one am in the process of moving, and I’ve been stressed to hell lately. (we literally had a 20 hour project dropped on us with only 3 hours allocated last week.) so.. its been hectitc as hell. We’re still around tho!
So, during our open house the other day I was on the server and I got a lot of people saying “I don’t know who’s on the official broville team.”
People that DO know I’m on the team often ask me what I made or what my favorite area is. so..
I’ll just answer some quesstions no one is really asking at the moment. Cos.. well I want to.
1. Yes I am on the “official broville team.” No, my skin isn’t the computer monitor we’re using. (not yet anyway.)
1a. I wearing the computer on my head so that I won’t lose it. Think of it as an extra inventory slot. Since I made the ‘BanHammer” pickaxe, if mob drops are on, my inventory fills up VERY quickly with pork, feathers, beef etc.
2. I’ve made several areas but mostly away from the city. I’ve done spotty interiors here n there. I really can’t name those. Just wheverever I may fall from the sky and start placing desks and things.
3. Some of my favorite builds that I’ve been most directly involved in? Well the asylum, the university, the coal mine (mautner), the nuke silo, and the uni park/athens village, uni walk subidivions and areas surrounding them. I also did the clubhouse for the country club, the trailer park, brotech, and what I’ve come to call “restaurant row.” outside the museum. You’ll know it when you see it.
So there ya go.
The lore behind this: Lord Berches, frustrated by commute times from Masonville, and being well versed in the trade routes throughout the continent, has seen opportunity in Corrach technology, and has comissioned a group of engineers on leave in Ffierio to construct a “flying ship.” This is their 2nd attempt. The first burned and sank. The 2nd? Well it SHOULD fly.. possibly.. maybe? Perhaps if Lord Berches would fund them a little better that is..
Do you remember when mobs had IDs above their heads? You could use it to cheat and find cave systems underneath you.
Also, I’ve been using texture packs for a LONG time apparently. This file is dated 2011.
These are the same building.
2 years apart and about 50 chunks apart.
Johannes Gutenberg public school. This building is so old in Broville it should almost be considered historic.
It was originally built where the hospital now stands.
These pictures were taken in Broville in 2012! Yes, almost 2 years ago now. The lost statue of PAC rests on what I BELIEVE would soon become the arts district. I actually cannot even find this area. It’s changed so much.
So, according to the maker of the texture pack Conquest, after the 1.8 update, all his metadata blocks will revert to air. That’s gonna be a problem for my adventure map.
so I’m faced with a dilemma. Rip out everything I’ve done and go back to vanilla only interiors (which makes this more difficult..) force the map to remain at 1.7, which.. there’s no reason why it couldn’t I suppose.. or .. ???
There’s nothing keeping the map from being completed at 1.7. We have the texture pack, we have the required mod (noppe’s npc mod) but this creates yet another hurdle for this map to work, which reduces it’s playing population even further.
I’m just afraid that since this map isn’t anything spectacular, that it will never get off the ground with all these exceptions. I’ve actually been avoiding the map for probably a month now since I read about the 1.8 meta data problem. It will also break all my command blocks, because IDs no longer work. It has to be something like minecraft:block_name.
I’m not really sure what to do here folks. This map is 1 part of a 3 continent adventure “world” that was cut down for the sake of time. I’ve already got 2 years into this. It’s not really amazing or anything, I don’t have a team of builders (just me and dresden really..) I don’t host a monster server, 95% of the work on the bulk of this map I’ve done myself over the last few years.
What do you think? Do I have any options? Should I hang it up? How can we turn this into a success?
Mini Trailer #1
You have 7 clubs. 1 wood, 3 wood, 4 iron, 9 iron, “chipper” and putter. They vary in knockback. The chicken is frozen and cannot move unless you smack it. It’s also very durable, so you can hit it quite a lot. Every hole is between par 2-4. It’s actually quite fun! Once we add the trees and grass it may make the rough more difficult.
You cannot move the chicken by nudging unless it’s right on the edge. (There is a potential scenario where the putter will knock the chicken across the hole repeatedly, in this case, nudging is ok, otherwise das cheating yo.)
Alot of progress on this beast, and it works! I scored 21 on my first try.
I guess I’mgonna let the cat out of the bag a little early.
Last day or 2 we’ve been working on something new for v11.
Hows your swing?